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The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.

Marc Ericson C. SantosDamien Constantine RompapasYoshinari NishikiTakafumi TaketomiGoshiro YamamotoChristian SandorHirokazu Kato
Published in: ACE (2016)
Keyphrases
  • augmented reality
  • human computer interaction
  • virtual reality
  • virtual objects
  • computer generated imagery
  • vision system
  • real scenes
  • digital entertainment