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An ns-3 implementation of a bursty traffic framework for virtual reality sources.
Mattia Lecci
Andrea Zanella
Michele Zorzi
Published in:
WNS3 (2021)
Keyphrases
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virtual reality
virtual environment
computer graphics
augmented reality
photorealistic
computer animation
virtual world
virtual reality technology
traffic flow
network traffic
tangible user interface
interactive virtual
collaborative virtual environments
multi user
real time
digital libraries
pattern recognition