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Learning to Play Guess Who? and Inventing a Grounded Language as a Consequence.
Emilio Jorge
Mikael Kågebäck
Emil Gustavsson
Published in:
CoRR (2016)
Keyphrases
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learning algorithm
active learning
learning systems
learning process
supervised learning
online learning
learning tasks
learning scheme
object oriented programming
language acquisition
young children
neural network
knowledge acquisition
learning problems
incremental learning