System identification to characterize human use of ethanol based on generative point-process models of video games with ethanol rewards.
Ipek OzilMartin H. PlaweckiPeter C. DoerschukSean J. O'ConnorPublished in: EMBC (2011)
Keyphrases
- video games
- process model
- process mining
- business processes
- learning experience
- business process
- event logs
- game play
- computer games
- learning tools
- playing games
- commercial games
- game players
- game design
- game playing
- educational games
- petri net
- software process
- control flow
- business process models
- serious games
- machine learning
- human users
- design patterns
- case study
- code generator