How to Say Things with Actions I: a Theory of Discourse for Video Games for Change.
Valentina RaoPublished in: DiGRA Conference (2011)
Keyphrases
- video games
- speech acts
- learning experience
- game play
- game design
- game playing
- educational games
- computer games
- learning tools
- decision theoretic
- theoretical framework
- e learning
- game players
- software engineering
- natural language
- cooperative
- machine learning
- external events
- computer supported collaboration
- commercial games
- quest atlantis