Noise-Induced Quasi-Heteroclinic Cycle in a Rock-Paper-Scissors Game with Random Payoffs.
Tian-Jiao FengJie MeiRui-Wu WangSabin LessardYi TaoXiu-Deng ZhengPublished in: Dyn. Games Appl. (2022)
Keyphrases
- game theory
- perfect information
- nash equilibrium
- repeated games
- game theoretic
- subgame perfect equilibrium
- computer games
- missing data
- noise level
- game based learning
- payoff functions
- noise sensitivity
- cooperative
- multi agent systems
- noisy data
- learning games
- incomplete information
- noise reduction
- image noise
- nash equilibria
- random noise
- signal to noise ratio
- game playing
- noise model
- classification noise
- mixed strategy
- virtual world
- pure nash equilibrium
- correlated equilibrium
- median filter