Scientific computing using consumer video-gaming embedded devices.
Glenn VolkemaGaurav KhannaPublished in: HPEC (2017)
Keyphrases
- embedded devices
- scientific computing
- high performance computing
- embedded systems
- mobile devices
- file system
- workflow management
- real time
- flash memory
- data storage
- computer systems
- human activities
- database
- distributed memory
- massively parallel
- computing systems
- case study
- parallel computing
- software engineering
- parallel algorithm
- virtual environment
- low cost