Login / Signup
Curve-Based Level Generation for a Full-Body VR Rhythm Game.
Erin J. K. Truesdell
Published in:
AIIDE (2021)
Keyphrases
</>
virtual reality
virtual world
levels of abstraction
educational games
real time
game theory
computer games
roc curve
game design
e learning
human body
b spline
game theoretic
generation process
closed curves