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Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board Game.

María Alexandra Espinosa CRomán Eduardo Sarmiento P.Nitae A. Uribe O.Ariel O. Ortiz B.Pedro E. Casanova N.
Published in: Interacción (2019)
Keyphrases
  • case study
  • board game
  • design principles
  • design process
  • general purpose
  • information and communication technologies
  • knowledge base
  • game playing
  • programming course