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A skinning approach for dynamic 3D mesh compression.
Khaled Mamou
Titus B. Zaharia
Françoise J. Prêteux
Published in:
Comput. Animat. Virtual Worlds (2006)
Keyphrases
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d mesh
d objects
texture mapping
data compression
skeleton extraction
three dimensional
image compression
shape descriptors
computer vision
geometric properties
d scene
compression algorithm
compression scheme
triangular mesh
view dependent