Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes.
Ioannis DoumanisDaphne EconomouPublished in: iLRN (2019)
Keyphrases
- virtual reality
- user requirements
- virtual environment
- virtual humans
- computer graphics
- collaborative virtual environments
- three dimensional
- augmented reality
- end users
- design process
- multi sensory
- virtual reality technology
- photorealistic
- interactive virtual
- virtual laboratory
- computer animation
- user interface
- virtual space
- engineering design
- computer interface
- artificial intelligence
- data mining