Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Daniel MedeirosRafael Kuffner dos AnjosDaniel MendesJoão Madeiras PereiraAlberto RaposoJoaquim A. JorgePublished in: VRST (2018)
Keyphrases
- virtual reality
- body pose
- virtual environment
- human body
- markerless
- indoor environments
- obstacle avoidance
- augmented reality
- body parts
- computer vision
- underwater vehicles
- path planning
- navigation systems
- information space
- outdoor environments
- head pose estimation
- physical parameters
- land vehicle
- head movements
- autonomous navigation
- eye gaze
- human motion
- virtual world
- facial expressions
- user interface
- three dimensional