A cache-friendly sampling strategy for texture-based volume rendering on GPU.
JunPeng WangFei YangYong CaoPublished in: Vis. Informatics (2017)
Keyphrases
- sampling strategy
- volume rendering
- graphics hardware
- ray casting
- volume visualization
- volume data
- real time
- processing speed
- texture mapping
- sampling methods
- image based rendering
- graphics processing units
- general purpose
- feature extraction
- parallel computation
- parallel implementation
- times faster
- gpu implementation