Continuous Distance-Dependent Level of Detail for Rendering Heightmaps.
Filip StrugarPublished in: J. Graphics, GPU, & Game Tools (2009)
Keyphrases
- distance measure
- distance function
- decision trees
- computer graphics
- d scene
- euclidean distance
- distance measurement
- minimum distance
- image based rendering
- image synthesis
- piecewise linear
- machine learning
- database
- wireless sensor networks
- multiresolution
- high fidelity
- artificial intelligence
- ray tracing
- global illumination
- neural network