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Evolving maps for match balancing in first person shooters.

Pier Luca LanziDaniele LoiaconoRiccardo Stucchi
Published in: CIG (2014)
Keyphrases
  • artificial intelligence
  • website
  • three dimensional
  • video sequences
  • computational complexity
  • hidden markov models
  • mobile robot
  • management system
  • exact match