A Video Motion Capture System for Interactive Games.
Ryuzo OkadaNobuhiro KondohBjörn StengerPublished in: MVA (2007)
Keyphrases
- motion capture
- computer graphics
- articulated human motion
- motion capture data
- human motion
- human body
- video sequences
- human computer interaction
- computer animation
- human motion capture
- human figure
- video data
- multimedia
- markerless
- multi view
- video frames
- human movement
- body movements
- computer vision
- virtual reality
- monocular video sequences
- computer games
- human actions
- multimedia data
- visual data
- particle filtering
- space time
- pose estimation
- non rigid structure from motion
- virtual environment
- three dimensional
- image processing