ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being.
Tammy OttPeggy WuJacki MoriePeter WallJack LadwigEric ChanceKip HaynesBryan BellChristopher A. MillerKim BinstedPublished in: HCI (10) (2016)
Keyphrases
- virtual world
- social context
- virtual communities
- virtual environment
- virtual reality
- multi user
- physical world
- social interaction
- face to face interactions
- social networks
- virtual objects
- virtual learning environments
- social media
- mixed reality
- game based learning
- virtual space
- human behavior
- social networking
- autonomous agents
- learning environment
- virtual agents