Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin.
Michele GeronazzoStefania SerafinPublished in: CoRR (2022)
Keyphrases
- virtual environment
- interaction model
- real environment
- virtual world
- virtual reality
- physical environment
- digital video
- multimedia
- computer graphics
- multi user
- digital audio
- virtual objects
- physical space
- serious games
- audio visual
- collision detection
- virtual learning environments
- virtual training
- multi user virtual environments
- virtual characters
- virtual humans
- digital media
- real time
- project management
- activity recognition
- image processing
- computer vision