Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism.
Mohamed DaassiSana DebbabiPublished in: Inf. Manag. (2021)
Keyphrases
- augmented reality
- virtual reality
- computer generated images
- virtual world
- virtual objects
- internet shopping
- virtual environment
- product information
- product design
- computer vision
- three dimensional
- software reuse
- product quality
- mobile applications
- human computer interaction
- computer self efficacy
- perceived risk
- learning objects