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Gamification in Communicating the Concept of Circular Economy - A Design Approach.

José SilvaDaniel RaposoJoão NevesFernando Moreira da SilvaRogério RibeiroMaria Eduarda Fernandes
Published in: AHFE (3) (2021)
Keyphrases
  • user experience
  • design methodology
  • social networks
  • decision making
  • design process
  • computer aided
  • engineering design
  • real time
  • case study
  • learning environment
  • search algorithm