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GPU-Based Volume Ray-Casting with Advanced Illumination.
Markus Hadwiger
Patric Ljung
Christof Rezk-Salama
Timo Ropinski
Published in:
Eurographics (Tutorials) (2009)
Keyphrases
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ray casting
volume rendering
volume data
gpu implementation
direct volume rendering
graphics hardware
single image
illumination conditions
ray tracing
lighting conditions
implicit surfaces
real time
computer vision
image sequences
parallel architectures
specular reflection