Aiding speech-impaired people using Nintendo DS game console.
Mohammad Shirali-ShahrezaPublished in: PETRA (2008)
Keyphrases
- speech recognition
- game theory
- video games
- computer games
- noisy environments
- game playing
- real time strategy games
- nash equilibrium
- data visualization
- speech signal
- game design
- autistic children
- role playing
- game based learning
- audio visual
- game play
- pattern recognition
- automatic speech recognition
- perfect information
- pursuit evasion
- audio stream
- neural network
- temporal analysis
- imperfect information
- learning games
- speech synthesis
- information retrieval