Real-Time Concurrent Linked List Construction on the GPU.
Jason C. YangJustin HensleyHolger GrünNicolas ThibierozPublished in: Comput. Graph. Forum (2010)
Keyphrases
- real time
- linked list
- gpu accelerated
- gpu implementation
- graphics hardware
- data structure
- real time rendering
- high speed
- graphics processing units
- construction process
- programmable graphics hardware
- vision system
- parallel computing
- multi threaded
- low cost
- control system
- information systems
- information retrieval
- data sets