Video games as a recovery intervention for ostracism.
Jay Tamplin-WilsonRebecca SmithJessica MorganPam MarasPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- video games
- learning experience
- game play
- educational games
- computer games
- learning tools
- game design
- game playing
- game engine
- game based learning
- serious games
- commercial games
- data mining
- computer supported collaboration
- high school
- content analysis
- game development
- virtual environment
- recovery algorithm
- learning process
- cooperative