Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis.
Renato S. MeloAndrea LemosAlexandre DelgadoMaria Cristina Falcão RaposoKarla Mônica FerrazRosalie Barreto BelianPublished in: Sensors (2023)
Keyphrases
- virtual reality
- meta analysis
- virtual environment
- systematic review
- tangible user interface
- computer graphics
- augmented reality
- three dimensional
- computer animation
- photorealistic
- virtual world
- computer games
- visual data mining
- hearing impaired
- virtual space
- interactive virtual
- virtual museum
- multi sensory
- virtual laboratory
- virtual training
- collaborative virtual environments
- virtual humans
- educational games
- neural network
- data sets
- virtual reality technology
- case study
- computer vision