Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education.
Hercules PanoutsopoulosMaria-Anna LykourentzouDemetrios G. SampsonPublished in: ICALT (2011)
Keyphrases
- digital technologies
- digital games
- decision support
- serious games
- digital media
- digital world
- strategic management
- learning games
- competitive intelligence
- distance learning
- business intelligence
- web technologies
- formal education
- business models
- web based learning
- teacher training
- primary school
- knowledge society
- continuing education
- pedagogical approaches
- elementary school
- learning technologies
- business processes
- classroom practice
- game design
- game play
- information and communication technologies
- higher education
- business process
- business owners
- educational practices
- mathematics learning
- primary and secondary school
- artificial fish
- engineering education
- learning environment
- educational settings
- secondary school
- science education
- educational games
- video games