Construction of Game-Based Teaching Environment for Animation Scene Scheduling Based on Virtual Reality.
Xiaodong WeiYali WuPublished in: IGTA (2019)
Keyphrases
- virtual reality
- virtual humans
- computer graphics
- virtual training
- computer animation
- virtual environment
- virtual world
- three dimensional
- virtual reality technology
- virtual laboratory
- virtual space
- augmented reality
- real environment
- virtual museum
- game based learning
- complex scenes
- virtual reality environments
- computer generated forces
- e learning
- learning tools
- visual data mining
- photorealistic
- online learning
- image sequences
- dynamic scenes
- multi sensory
- learning process
- real time
- video sequences
- moving objects
- mobile robot
- multi view
- single image
- multi user
- digital libraries
- real scenes
- pattern recognition
- digital game based learning
- learning environment
- distance learning
- d scene