Interactive education based on haptic technologies and educational testing of an innovative system.
Sotiris P. ChristodoulouDespina M. GaryfallidouGeorge S. IoannidisTheodore S. PapatheodorouPublished in: iJET (2008)
Keyphrases
- educational practices
- interactive learning
- role play
- educational institutions
- educational activities
- emerging technologies
- virtual environment
- digital technologies
- e learning
- educational technology
- st century
- educational systems
- virtual reality
- academic institutions
- innovative ways
- web based learning
- distance education
- educational settings
- web based technologies
- educational materials
- information and communications technology
- distance learning
- interactive multimedia
- collaborative virtual environments
- european higher education
- formal education
- technology enhanced learning
- serious games
- lifelong learning
- educational resources
- mobile learning
- learning environment
- educational experiences
- technology supported
- learning technologies
- learning analytics
- learning platforms
- higher education
- educational software
- classroom teaching
- computer graphics
- educational environment
- information and communication technologies
- learning sciences
- collaborative learning
- information visualization
- blended learning
- open educational resources
- high fidelity
- mathematics education
- multiple intelligences
- educational process
- virtual learning environments
- learning experience
- role playing game
- interactive learning environments
- digital media