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A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials.
Kyle Hayward
Nicoletta Adamo-Villani
Jason Lestina
Published in:
Eurographics (Education Papers) (2010)
Keyphrases
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computer animation
science curriculum
virtual reality
computer graphics
science education
motion capture
middle school
technology enhanced
human motion capture
learning materials
markerless
image processing
human body
video games