Automating the Integration of 4D Models in Game Engines for a Virtual Reality-Based Construction Simulation.
Simon BourlonConrad BotonPublished in: CDVE (2019)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual humans
- computer graphics
- simulation models
- augmented reality
- three dimensional
- virtual space
- virtual reality environments
- real time
- interactive virtual
- virtual training
- computer animation
- machine learning
- virtual laboratory
- virtual reality technology
- multi sensory
- game theory