The use of games as an educational aid to students with ADHD: a framework proposal.
Tainá Guimarães de SouzaMônica SilvaRenato AlvesWaldir Siqueira MouraPublished in: ICALT (2021)
Keyphrases
- game based learning
- distance education
- serious games
- educational games
- learning environment
- college students
- student learning
- virtual learning environments
- high school students
- formal education
- intelligent tutoring systems
- distance learning
- learning outcomes
- higher education
- collaborative learning
- e learning
- lifelong learning
- digital games
- educational institutions
- project based learning
- educational systems