Towards Designing Out Helplessness: AI Interventions for Videogame Learnability.
Batu AytemizPublished in: AIIDE (2020)
Keyphrases
- artificial intelligence
- intelligent systems
- machine learning
- game design
- learning algorithm
- expert systems
- ai systems
- knowledge representation
- video games
- boolean functions
- computational intelligence
- neural network
- inductive logic programming
- uniform distribution
- case based reasoning
- finite automata
- ai community
- learning theory
- game play
- pattern languages
- special case