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A Semantic Graph-Based Japanese Vocabulary Learning Game.
Ratsameetip Wita
Sahussarin Oly
Sununta Choomok
Thanabhorn Treeratsakulchai
Surarat Wita
Published in:
ICWL (2018)
Keyphrases
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vocabulary learning
language learning
semantic information
computer assisted
game theory
english vocabulary
natural language
computer games
graph model
video games
game playing
foreign language
machine learning
mobile learning
educational games
virtual world
knowledge management
case study