Creating and using digital games for learning in elementary and secondary education.
Eleni SeralidouChristos DouligerisPublished in: SEEDA-CECNSM (2020)
Keyphrases
- digital games
- secondary education
- secondary school
- learning process
- digital game based learning
- reinforcement learning
- learning algorithm
- learning systems
- computer games
- content analysis
- educational contexts
- science education
- serious games
- learning scenarios
- mobile learning
- online learning
- active learning
- e learning