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Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews.
Miaoqi Zhu
Fan Zhao
Xiaowen Fang
Christopher Moser
Published in:
Int. J. Hum. Comput. Interact. (2017)
Keyphrases
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online game
wordnet
online gaming
virtual communities
game based learning
semantic relations
search algorithm
educational games
product features
computer games
semantic features
multi player
positive and negative
video games
automatically extracting