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Incentivizing sharing in realtime D2D streaming networks: A mean field game perspective.
Jian Li
Rajarshi Bhattacharyya
Suman Paul
Srinivas Shakkottai
Vijay G. Subramanian
Published in:
INFOCOM (2015)
Keyphrases
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real time
social networks
game playing
markov random field
virtual world
viewpoint
image registration
computer games
game theoretic
video games
complex networks
closed form
nash equilibrium
linear complexity
imperfect information
belief networks
game play
video streaming
high speed
data streams