Lifelike interactive characters with behavior trees for social territorial intelligence.
Claudio PedicaHannes Högni VilhjálmssonPublished in: SIGGRAPH Posters (2012)
Keyphrases
- social intelligence
- synthetic characters
- social behavior
- human behavior
- social interaction
- collective intelligence
- decision trees
- virtual environment
- artificial intelligence
- social media
- conversational agents
- behavioral patterns
- pedagogical agents
- public space
- information processing
- virtual reality
- user interaction
- interactive systems
- communication patterns
- decision making