Choosing the Dimension of a Serious Game: The HALT Case Study.
Lampros KaravidasVasilis LilisThrasyvoulos TsiatsosStella DoukaPublished in: EDUCON (2024)
Keyphrases
- serious games
- case study
- virtual environment
- computer games
- game play
- game engine
- game development
- video games
- learning scenarios
- design principles
- educational games
- game design
- real world
- software development
- communication skills
- databases
- learning processes
- business process
- game based learning
- development process
- adaptive hypermedia
- collaborative learning