Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO.
Jin Ha LeeStephen A. KeatingTravis W. WindleharthPublished in: iPRES (2017)
Keyphrases
- augmented reality
- learning games
- virtual objects
- mixed reality
- human computer interaction
- markerless
- virtual reality
- promising experimental results demonstrate
- user interface
- head mounted display
- computer generated images
- multi user
- real environment
- digital games
- molecular structures
- live video
- artificial intelligence
- real scenes
- video games
- eye tracking
- three dimensional
- knowledge base