Promotypes - Prototyping Games for a University Game Production Pipeline.
Edward MorrellAnnakaisa KultimaYlva GrufstedtTomi KauppinenPublished in: FDG (2023)
Keyphrases
- computer games
- video games
- game play
- game playing
- game theory
- game design
- nash equilibria
- nash equilibrium
- perfect information
- educational games
- game theoretic
- game development
- game based learning
- imperfect information
- game players
- learning games
- extensive form games
- games played
- serious games
- monte carlo tree search
- human computation
- game programming
- digital games
- pure nash equilibria
- multi player
- online game
- two player games
- solution concepts
- coalitional games
- game tree search
- game engine
- winning strategy
- minority game
- pure strategy
- cooperative game
- game tree
- case study
- simulation game
- fictitious play
- general game playing
- stochastic games
- opponent modeling
- adventure game
- repeated games
- board game
- game mechanics
- monte carlo
- boolean games
- incomplete information
- design process
- hong kong
- resource allocation
- mobile games
- mixed strategy
- human players
- learning experience
- idea generation
- computer poker
- table tennis
- development process
- learning tools
- e learning
- leader follower
- game ai
- minimax search
- evaluation function
- pure nash equilibrium
- card game
- teaching methods
- tree search