Implementation of an efficient transport for real-time game applications on HFC cable networks.
Jian LiuRaheem A. BeyahJohn A. CopelandPublished in: ICC (2003)
Keyphrases
- real time
- transport network
- vision system
- game theory
- multimedia communication
- quality of service
- graphics processing units
- heterogeneous networks
- real time systems
- game playing
- game design
- computer networks
- network structure
- activity monitoring
- low cost
- control system
- fpga technology
- video games
- vlsi architecture
- dedicated hardware
- fpga hardware
- network design
- game theoretic
- learning experience
- virtual world
- high speed
- general purpose
- e learning
- social networks