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Designing for engagement: tangible interaction in multisensory environments.
Héctor A. Caltenco
Henrik Svarrer Larsen
Published in:
NordiCHI (2014)
Keyphrases
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tangible interaction
augmented reality
interaction design
design space
dynamic environments
case study
learning environment
computing environments
real world
decision making
three dimensional
knowledge acquisition
human computer interaction
student engagement
fundamental concepts
user engagement