Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail.
Bent Dalgaard LarsenNiels Jørgen ChristensenPublished in: WSCG (2003)
Keyphrases
- real time
- real time rendering
- graphics hardware
- low cost
- high fidelity
- terrain modeling
- three dimensional
- volume rendering
- image synthesis
- video rate
- real time systems
- computer systems
- vision system
- high speed
- image based rendering
- high definition
- gpu implementation
- vlsi architecture
- hardware and software
- texture mapping
- digital signal processor
- standard pc
- multiresolution
- high quality
- computer vision
- computer graphics
- control system
- general purpose
- massively parallel