The Gamification Encouraging Access to Information and Academic Interaction.
Klaudia Weronika Serwa DionisioGustavo Marcelino DionisioRafaela Oliveira SantosDaniela de Freitas Guilhermino TrindadeThiago Adriano ColetiJosé Reinaldo MerlinEderson Marcos SgarbiCarlos Eduardo RibeiroPublished in: HCI (14) (2019)
Keyphrases
- access control
- physical world
- structural information
- information sharing
- human computer interaction
- domain knowledge
- prior knowledge
- learning process
- search engine
- learning algorithm
- database
- higher level
- user interaction
- information retrieval
- semantic information
- databases
- data sets
- information content
- information seeking
- real time