Searching for Concurrent Design Patterns in Video Games.
Micah J. BestAlexandra FedorovaRyan DickieAndrea TagliasacchiAlex Couture-BeilCraig MustardShane MottishawAron BrownZhi Feng HuangXiaoyuan XuNasser GhazaliAndrew BrownswordPublished in: Euro-Par (2009)
Keyphrases
- video games
- design patterns
- software engineering
- game play
- learning experience
- object oriented
- game design
- software design
- software systems
- educational games
- object oriented software
- software architecture
- learning games
- computer games
- design principles
- learning tools
- ontology driven
- learning objects
- game playing
- usage scenarios
- database driven
- design requirements
- commercial games
- machine learning
- computer supported collaboration
- artificial intelligence
- specific problems
- serious games
- design rationale
- mathematics learning
- process model
- learning process
- behavioural patterns