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Efficient management of last-level caches in graphics processors for 3D scene rendering workloads.
Jayesh Gaur
Raghuram Srinivasan
Sreenivas Subramoney
Mainak Chaudhuri
Published in:
MICRO (2013)
Keyphrases
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d scene
graphics processors
image based rendering
depth map
single image
photorealistic
view dependent
optical flow
data processing
camera parameters
camera viewpoint
scene structure
computer graphics
gpu implementation
ego motion
parallel algorithm
scene geometry
high quality
moving camera
real time
three dimensional