Real-time stochastic rasterization on conventional GPU architectures.
Morgan McGuireEric EndertonPeter ShirleyDavid P. LuebkePublished in: High Performance Graphics (2010)
Keyphrases
- real time
- graphics hardware
- gpu implementation
- gpu accelerated
- programmable graphics hardware
- low cost
- processing speed
- graphics processing units
- bayesian networks
- real time rendering
- general purpose
- high speed
- digital signal processor
- database
- monte carlo
- information retrieval
- parallel architectures
- data mining
- data sets