Cross-Disciplinary Approaches for Developing Serious Games in Higher Education.
Pauline RooneyK. C. O'RourkeGreg BurkeBrian MacNameeClaudia IgbrudePublished in: VS-GAMES (2009)
Keyphrases
- higher education
- serious games
- cross disciplinary
- e learning
- online learning
- learning technologies
- blended learning
- hong kong
- distance learning
- learning in higher education
- mobile learning
- technology enhanced
- learning management systems
- information systems
- corporate training
- real world
- design principles
- artificial intelligence