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Bridging the physical and digital in pervasive gaming.
Steve Benford
Carsten Magerkurth
Peter Ljungstrand
Published in:
Commun. ACM (2005)
Keyphrases
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virtual environment
educational games
real world
machine learning
context aware
computer games
physical world
databases
information systems
web services
digital images
computing environments
digital video
circuit design
digital imaging