An Architecture to Support Large Numbers of Computer-Generated Actors for Distributed Virtual Environments.
Martin R. StytzSheila B. BanksLarry J. HutsonEugene Santos Jr.Published in: Presence Teleoperators Virtual Environ. (1998)
Keyphrases
- virtual environment
- computer generated
- virtual humans
- virtual reality
- virtual world
- multi user
- physical environment
- virtual learning environments
- collision detection
- serious games
- role play
- virtual objects
- computer graphics
- social networks
- learning processes
- virtual characters
- end users
- cooperative
- image processing
- computer vision